

MINECRAFT EARTH MINECRAFT AR JUNEWARREN PATCH
It might be a patch of pixel-art grass in a field, a blocky tree alongside a sidewalk, or a suspicious arrangement of stone in a park. Approach an Adventure and you’ll see an impressive, but innocuous, hologram appear on your phone as you view the world through your phone’s camera. That’s when your expectations will be shattered.Īdventures are a holographic mini-game projected onto the real world, using your phone as a window. Eventually, though, you’ll run across an Adventure. I imagine at least half your time playing Minecraft Earth will involve wandering around your neighborhood and tapping nearby resources or chests for loot. You approach, you tap, and you get a reward. They work much like the PokeStops and Gyms scattered throughout Go. The map’s numerous icons, most of which are ‘tappables’ – chests or resource nodes that you can tap for a reward once you’re within 70 meters – only deepen comparisons. That familiarity is sure to make some players worry Microsoft is looking to cash in on interest for the mobile AR genre. The blocky style of Minecraft is applied, of course, but doesn’t do enough to make the game stand out at a glance. Its expanse of emerald green grass broken up by the grid of real-world streets immediately brings Pokémon Go to mind. Your heart may sink the first time you see Minecraft Earth’s world map. It’s called Minecraft Earth, and it’s the first true augmented reality game you’ll care about.

The Minecraft team has a plan to blur the lines between everyday reality and the game’s blocky world. between ages 9 and 11 play Minecraft.Īnd that’s just the beginning. Microsoft says about half of all children in the U.S. The game remains a mainstay among young gamers to this day. Minecraft proved that early access is a completely viable way to develop a game while simultaneously popularizing a new genre of creative, systems-based sandbox titles that let players make their own fun. Fitbit Versa 3įirst released ten years ago today (although it remained in beta until late 2011), the game rose to success through word of mouth.
